

(It may be similar to Elite Dangerous if anyone has any experience there). So Planet Coaster is an entirely new format. ovl format, however from what I can gather, after reading through source code for modding tools made for that game, there are no similarities between the formats other than the name. But unlike a zip file, the files stored inside are stored in an extremely complex way, much of which I have not worked out details for, hence the lack of mods after a year's worth of work. ovs files make up groups of data, sort of akin to a zip file. ovs files are entirely compressed with the standard "deflate" compression algorithm.

ovl files are partially compressed, and the. ovs file is also present, these appear to store data for high-quality textures (LODs) only.

ovl file, which describes all of its data (this could be textures, models, animations, strings, anything). As a basic idea of how the game files work (without saying too much here as I don't want to say anything that I'm not allowed to), the file structure is like this:Įach game asset, or group of assets has a. I am currently working on developing a tool for my own use that will help me uncover some more of the secrets that I don't know about yet, but it is still very much WIP. There is nothing stopping us from modding the game, other than a lack of knowledge about exactly how those files are intended to be read by the game, and what each of the many complex components of them is for. And I can't even remember exactly how I did it The only form of "mod" I've made so far is to remove Gulpee's textures so he was naked a plain model. And I can honestly say they are extremely complex beasts. I have spent some time in the past year or so, on and off, studying the game files to see what I can make of them.
